Finally time that we can proudly introduce a new gamemode for MCStrike. Think you’re the best MCstrike player then this mode will prove it! Releasing today we have Target Training Duels
In this new mode players enter one vs one duels. You get to play several rounds against each other and the first to win 10 rounds wins the duel. Each round you will be placed in a random location in a map and given a gun. With no natural regeneration, it is a kill on first sight situation. There are 5 brand new maps coming out with this mode.
Champion points go towards the Championship leaderboard. You gain them from winning a duel with other players. Points are only awarded on the first time you duel with an opponent that day, all subsequent duels with them are classed as rematches. The end cycle is linked with the scoreboard time so a day passes on both.
Championships last for one week. The top players get rewarded the most, whilst the top three players appear on the podium in the lobby! Only the best will be able to appear on the podium
We have added a second Microgame, find it in the Microgames app in the Noxpad. This is a speed reaction game. As soon as you click to start the game a timer begins. You then have to click 10 cookies which randomly appear in the inventory as fast as you can.
Anything below 6 seconds is a great time. My current personal best is 5.149 seconds and I challenge anyone to beat it. There will be a forum competition so stay tuned for that
I just want to wish everyone a happy new year. We are so thrilled to be able to release a new gamemode which we’ve been developing for a while now and hope it shows that we’re still moving forward with the server. 2018 can only get better as we introduce even more content.
As usual, we are always open to listen to your feedback, and if you have any bugs make sure to post them in the appreciate forums (as it really helps us keep track of them).
I cannot wait to see the leaderboards for TTD and also Cookies!
Added New Gamemode Target Training Duels
Added new Microgame Cookies
Added a balance command /money .
Added Clan Leaderboards show the full name when you hover over it.
Added challenges relating to TTD.
Added Championship rewards to the reward vendor (Enderrr).
Added messages to broadcast who voted for which map pre-game TDM.
Added Vote command for voting websites.
Changed Prestige Goal Requirements.
- Prestige 1 Requirement reduced from 1000 to 750 Assault Class Kills.
- Prestige 2 Requirement reduced from 1000 to 750 Scout Class Kills.
- Prestige 3 Requirement reduced from 1000 to 500 Juggernaut Class Kills.
- Prestige 4 Requirement reduced from 20 to a 10 Killstreak that prestige.
- Prestige 6 Requirement reduced from 350 to 300 Points in one game.
- Prestige 8 Requirement reduced from 30 to a 20 Killstreak that prestige.
- Prestige 9 Requirement increased from 500 to 750 Knife Kills.
Change the way scoping is rendered
Fixed Shulker boxes being able to be opened.
Fixed DisplayTag location offsets.
Fixed Item Damage been shown on items.
Fixed issues with removing bullets.
Fixed Clan Vault inventory not working
Fixed Players been visible in hub.
Fixed Forklift in Strike hub.
Fixed Equipment not been destroyed once its owner has left the game.
Fixed Barricade unlimited placement bug.
Fixed Incorrect headshot Impact height.
Fixed a few issues with the Textures
Fixed Incorrect Permissions on Challenges command.
Fixed Gaining Firstblood Challenge on an assist.
Fixed Noxite's lovelife
Fixed MedicPack Animation playing after been destroyed.
Fixed Glock Challenge progress not been counted to its challenge.
Fixed Issues with Wardogs not been removed.
Fixed Clan Reward Vendor time issues.
Fixed issue with Grenade damage calculations.
Fixed Duels not ending if one player leaves.
Fixed LightsOut (Microgame) not working in the TDD lobby.
Fixed too many backend changes to note.