Mcstrike Map Pack #2 : Mission Reloaded


Good day soldiers,

It’s about time we updated you on your mission brief, a slight change to the ongoing operations! We have recently became aware of some new complications in an enemy base. There have also been some adjustments to current on-going missions.

Introducing the new mission,
This is a brand new map, using assets from the old MCStrike map. It is based across the launch site of a space rocket within a mesa canyon.

A redesign of an old mission,

We have completed a massive overhaul of the Sandstorm map. This community made map has been rebuilt from scratch. It has been scaled up slightly to offer a smoother gameplay experience. We’ve also added new spawns inside buildings to provide a little more cover.


The target’s changed his home in this operation, he has rebuilt it exactly the same as it was before but this time in a much more scenic location. He’s also bought a few more objects to fill his lovely mansion with! Other purchases include a Greenhouse and some more cars, this is excellent for giving you soldier’s some more protection. We have noted that the library staircase has also been remodeled to allow easier movement.

Other small changes to maps
- Entry point to yellow building has been moved to fix unfair sniper disadvantage
- Fixed barriers to patch some exploits
- Fixed a spot where you could get stuck with speed jolt

Firing Range
- General update to some blocks/decorations
- Added more cover to the red spawn
- Added a 3rd exit to the red spawn
- Fixed barriers to patch...

It’s time. For this patch, we wanted to revisit MCStrike’s core - the gameplay mechanics and rewards of playing.

We felt that there was something a little inconsistent about the combat and player feedback during gameplay, so we’ve made many small tweaks in the combat system that’s improved the entire feel of the game.

Want to try out these changes? Go ahead and log on now!


Wondering what the small changes are? Here you go:

  • Added a much more obvious ‘hitmarker’ sound as personal feedback that you’ve hit someone with the bullets you’re firing. This same sound applies to all of your damage sources
  • Added new ‘bullet hit’ sounds that play on a person when they get hit by incoming fire.
  • Death SFX have been reapplied
  • The ‘ricochet’ sound no longer plays when a player gets hit; it should have only ever played on surfaces (e.g. walls)
  • Removed glitchy block-hit sounds when shooting onto a surface. Instead you will now only hear the ‘ricochet’ sounds
  • Sounds are better categorized now so you can use the ingame sound sliders to balance them to your liking
  • Bullets now disappear after 2 blocks of travelling
    • This prevents the bug where the bullet might curve off in a random direction after 2 blocks,...


Unlike a Lootbag, a Luckybox is special item which is only purchasable using the premium currency of Stars. Whereas Lootbags are randomly won after a game, a Luckybox can be bought at any time to gain cosmetic rewards such as masks.


You can get your Luckyboxes any time by using a Luckybox Monument (see "To open a Luckybox" below for more info)! You can also open a Luckybox by visiting NPC’s in the Mall. Whilst at the mall take a wander to the Mask Store to check out a small selection of Masks available in a Luckybox . You can access the mall by walking or selecting the chest icon of “Mall” from within the Noxpad.



Once you’ve opened your box, you can stroll around in the pride and glory of your fantastic cosmetic items. Yep, this is your chance to transform into Arsenic and become one with The Shark - even if only in head form! If Masks aren’t your thing, have no fear - we will include more items in the future. Opening a Luckybox will also allow you to bask in the glory of our special sound and particle effects, as well as getting cool rewards.

To open a Luckybox….

  • Approach a fantastic monument of your choice - they’re the purple podiums labelled “Luckybox Monument” for your convenience!
  • Right click the square in the middle of the podium
  • This will open your inventory
  • Click the Luckybox on the left to continue
    • If you don’t have any Stars, click the chest on the to right purchase some! You will need Stars to purchase a Luckybox
  • Clicking on the Box will immediately begin the animation, beaming down the box towards you, pulling it from the...